However, their immense power comes with some risk, as some of the strongest Fire attacks also force you to discard attached Energy cards
Its not worth trying to sell $1 cards and the like here, so save those for larger lots or retailers interested in buying chunks of cards at a time
Try to have at least 15 of each, and feel free to experiment with the exact numbers from there
Youre going to have way more Merfolk players playing this than red players playing Magus of the Moon, and itll do a lot of heavy lifting in Merfolk decks, enabling Islandwalk and disrupting opponents
Clues are the most limiting theme since they only appear in specific sets and typically function as an incidental supporting mechanic, with only a handful of specific support cards for clues themselves
(The high playability of cards like Cultivate point strongly at yes.) Spring to Mind is kind of like that